Here I will go through how I created the stick generator for the car in the recent artwork I created for the 3DModels automotive rendering challenge. After coming up with a concept for the car I needed to make some sticks to build the chassis with. At first I planned to go on a little …
The Buggy Race
This image was my entry into the 10th annual Hum3D/3DModels automotive rendering challenge. for this entry I won first place, here I will give a fairly technical breakdown of how I created some of the assets and approached the different aspects of the shot. Here is a link to the competition page for any future …
Houdini Lego Builder
A HDA I created that converts input geometry in to Lego. It supports a variety of bricks including slopes, tiles, wedges and also slopes that occupy multiple rows. These can be turned on or off as desired. The algorithm will favor the more complex or larger bricks and will place the regular rectangular bricks with sequential rotations …
Astronaut
After progressing through the Udemy course "Learn Zbrush-Ultimate course 4 beginners/intermediate" this was my final project for the course utilizing the skills I had learned along the way. Learning Zbrush had been on my to-do list for a long time and I had a lot of fun both doing the course and creating this guy …
The Project Car
This was my entry to the Hum3D annual car render challenge Everything takes longer than you expect, you've been solving unforeseen problems the whole day, the sun is going down and you're no where near finished. This scenario is relatable to anyone who has tried to restore a car and I wanted to try and capture that essence …
Finish Zeta
This was a project for Marks, the design side of SGS&Co. The purpose of this project was to demonstrate the benefits of CGI in the design phase of the project. The first part of this project was to create the artwork. I took the concept from the designers and visualised what they were after within …
Philips – overview
During my time working for SGS I have produced numerous images for Philips, working on these as been the largest portion of my career to date, so this post is quite long. When I started on the account we were acting as more of an overflow agency for some of the other suppliers Philips worked …
Woodstock Typewriter
A personal project to develop my shading skills. The materials were built with a combination of high resolution bitmaps combined with procedural effects to add variation and imperfections. The model was based off photo references of a Woodstock typewriter, special attention was given to the lighting with a combination of warm and cold light sources …

