-

Procedural Twigs with Houdini
Here I will go through how I created the stick generator for the car in the recent artwork I created for the 3DModels automotive rendering challenge. After coming up with a concept for the car… Read more
-

The Buggy Race
This image was my entry into the 10th annual Hum3D/3DModels automotive rendering challenge. for this entry I won first place, here I will give a fairly technical breakdown of how I created some of the… Read more
-

Houdini Lego Builder
A HDA I created that converts input geometry in to Lego. It supports a variety of bricks including slopes, tiles, wedges and also slopes that occupy multiple rows. These can be turned on or off as… Read more
-

The Project Car
This was my entry to the Hum3D annual car render challenge Everything takes longer than you expect, you’ve been solving unforeseen problems the whole day, the sun is going down and you’re no where near finished.… Read more
-

Finish Zeta
This was a project for Marks, the design side of SGS&Co. The purpose of this project was to demonstrate the benefits of CGI in the design phase of the project. The first part of this… Read more
-

Philips – overview
During my time working for SGS I have produced numerous images for Philips, working on these as been the largest portion of my career to date, so this post is quite long. When I started… Read more
-

Woodstock Typewriter
A personal project to develop my shading skills. The materials were built with a combination of high resolution bitmaps combined with procedural effects to add variation and imperfections. The model was based off photo references… Read more
Welcome to my blog
I’m using this blog as a sort of scrapbook for some of my discoveries in my CG journey, mostly related to Houdini. Here I will outline some of the more technical aspects of my projects and try and offer a comprehensive breakdown in the hope that some people may find it useful for something. I hope this helps someone!


